Game Studies Blog.
This is a rather interesting discussion when it comes to computer gaming as video game genres aren't always accurate when defining a game, and this is why. When people think of a game's genre they think about its game play mechanics. Rather than what the game actually is. For example, you hear about game genres as moba, mmorpg, fps, etc. Rather than say, medieval, fantasy, futuristic, romantic, etc. Now this can affect a games success as for people who aren't into shooting games for example may not enjoy doom, but they may enjoy a game such as portal, it technically can be defined as a "first person shooter puzzle game" however a more suitable genre for this game could "mysterious puzzle escape with plot twists" even only by changing the way we say the genre it makes the game even more appealing than it already was. Furthermore, while video game genres should be different, people may believe it should still include the same way games are divided into their respective genres based on their game play mechanics. While I would agree that it should be part of the genre, I disagree that it should be the only definitive about its genre. An example of this could be related to team fortress 2 and overwatch. They're both team based first person shooters, but have their defining differences. Their genres could both include fps, team based, and online, but for overwatch it could include futuristic heroes, and team fortress 2 could have cartoon mercenaries. In conclusion video games genres shouldn't be defined by the game play mechanics but rather the style and overall aesthetic of the game along with the mechanics partly, as without this players may miss the chance to play a game that they could have built a strong interest in.
Jake Carter - 18/07/2017 Comments are closed.
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AboutHere is where I'll be submitting my blog pieces for my Game Studies class in Tri 2. Archives
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