Game Studies Blog.
Both first person and third person based camera games do have amazing and somewhat okay games behind them; however, which is better for the game? This can be determined by figuring out what each perspective's strengths and weaknesses are, and confirming it with noticeable examples.
The main strength to using first person perspectives in game is how it can be immersive to the player. It essentially puts the player right into the character's shoes; and in turn, make the player feel as if they're in the game itself. This can be extremely beneficial if you're trying to get the player immersed rather than feel as if they're 'spectating'. However this doesn't mean the player can't be immersed in third person or using only first person would be beneficial. This can be proven with the type of game itself. The example being a first person platformer. It just simply wouldn't work well as a third person view would in comparison; The views that the first person perspective may be right in the player's face if they need to jump, climb, etc. which would just effect the immersion negatively where as the player would be able to watch and play with a third person camera with relative ease instead and not become disorientated trying to navigate platforms. All-in-all, both first person and third person do have their strengths. However generally speaking, the camera's perspective should heavily take the game's genre of game play into consideration, and how the perspective can do its best to immerse the player positively. 27/06/2017 - Jake Carter Comments are closed.
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AboutHere is where I'll be submitting my blog pieces for my Game Studies class in Tri 2. Archives
September 2017
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